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Are We Safe(r) In The Metaverse?

Updated: May 1, 2022

There's been an ongoing discussion recently (end of 2021, early 2022) about the profitability of the Metaverse. As Millennials with relatively low income which has been battered by inflation look towards pieces of the rock of their own to settle down in, increasingly the goal can seem too far off. Now put yourself in the place of someone who has made investments into the Blockchain through a token of any sort, either fungible(crypto assets like Ether) or non-fungible (one of a kind shards of a toilet). And yes, that is a real example. The holder of such assets needs a way to cash out. And one of those ways is to buy property in the metaverse. Using the words In The Metaverse could actually be a misnomer. The metaverse can be defined as a shared immersive space for human beings to interface through digital representation. In many cases this can be a digital avatar, but some have even described Zoom calls as the metaverse. Not buying it. What we're now discussing and calling the metaverse, is really only an extension of what gamers have been experiencing in MMORPG games for years. That leads me to believe that this is only the start of the road for applications of the metaverse. But for larger players who aren't waiting around for the trend to catch on, like Decentraland and The Sandbox, they present an opportunity for early adopters and the innovators to get a piece of the soil before it catches on. Sound Familiar? It has happened ₿efore. Each new breakthrough technology must first Cross The Chasm, a very great but literary term relating to getting into the hands of mainstream members of the mainstream members of society, if they're going to take off. There are many technologies that have fallen into this Chasm never to return, examples like Google Glass, Foldable Backpack sized Electric Scooters and Hoverboards.  The difference between these and technology that blew up (Looking at you Galaxy Note 7), is that in many cases they were not technologically broken, they usually worked! But they did not catch on because their value was not seen by the general public. Like these, the Metaverse will have to make it's value proposition clear to each of its audiences, and be accessible to all in order to make it to maturity. To learn more about the Metaverse, check out this discussion with a set of IT Professionals (context). Chris is an award-winning software developer who manages UX, architecture, and development to create practical and aesthetic websites. He has 7 years of experience in Software Development and holds a Bachelor of Science (Hons.) in Computer Science and Economics from the University of the West Indies (UWI), Mona. He leads a team of web developers at Adtelligent, and also co-leads Youth Can Do IT, a social enterprise teaching youth the power of data and code.

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